filed · dated · versioned
What's new
The drawer grows one folder at a time. This page is the dated record: what landed, when it was filed, and which version is current. A folder arrives complete — run sheet, deck, props, poster, debrief questions, pre/post measure and an installable skill file — never as a stub that gets finished later.
The Listening Ladder · v2.1.0
Three rounds of listening that climb from the words, to the feeling, to what was left unsaid — printable role cards, a validator mechanic and a pair-level pre/post measure.
2026-10-08
Relay Brief · v2.1.0
A 20-minute relay where a five-constraint task brief is passed down a line and rebuilt, exposing how verbal handover leaks — printable role cards, an observer tally and an individual pre/post measure.
2026-10-08
Draw What I Mean · v2.1.0
A back-to-back pairs tool where one partner describes a small composed picture and the other draws from words alone, across three rounds (free, shared shape-word card, open questions) — making instruction drift and the value of a shared vocabulary visible. Printable poker cards.
2026-10-08
One-Minute Meetup · v2.0.0
A 15-minute, 6–20 person rotating-pairs energizer where each pair gets exactly one minute to find a surprising shared thing, across three timed rounds plus a one-line gallery — so a room of semi-strangers builds real common ground faster than an open mingle. Printable poker cards.
2026-10-09
Paper Plane Intros · v2.0.0
A 15-minute, 8–20 person icebreaker where everyone writes one non-obvious line about themselves, folds it into a paper plane, throws it across the room, then finds the author and asks a real follow-up question — a physical remix plus a genuine exchange. Printable poker cards.
2026-10-09
Same Boat · v2.0.0
A 20-minute, 6–16 person conflict reframe where two sides at odds each list only what they will both lose if the dispute keeps running, and the overlap becomes one shared "same boat" card. Printable poker cards.
2026-10-09
Yes-And Ramp · v2.0.0
A 15-minute, 4–12 person creativity drill where a group builds one idea by each person accepting the last turn with “yes, and” and adding a turn — accepts only, never “but” — training building-on-others over editing-them. Printable poker cards.
2026-10-09
Four-Lens Sweep · v2.0.0
A 20-minute, 4–10 person way to review one idea four times — Facts, Feelings, Risks, Upside — with the whole room in the same lens at once, so it's seen four ways instead of argued. Printable poker cards.
2026-10-09
Assumption Audit · v2.0.0
A 20-minute, 3–8 person pass that surfaces the unwritten things a plan needs to be true, tags each Evidence / To-verify / Fragile-if-false, and ranks the fragile ones — each with an owner and a date. Printable poker cards.
2026-10-09
Storyboard the Journey · v2.0.0
A 25-minute, 4–12 person mapping tool that lays one person's whole experience out as storyboard panels, marks each with a high / low / hope, and draws the line — so the team fixes the same valley, not its own box. Printable poker cards.
2026-10-09
Escalation Map · v2.0.0
A 25-minute, 4–12 person conflict post-mortem that plots a getting-hot disagreement on a heat ladder — Warm · Heated · Boiling · Point of no return — writes a cheap one-degree-cooler move per rung, and circles the earliest rung where it was still easy to steer. Names stay off the wall. Printable poker cards.
2026-10-09
The Delegation Map · v2.2.0
A 25-minute, 4–10 person leadership tool that lays out everything a leader still personally owns, sorts it into Only me · Coach someone · Anyone can run, and circles the one highest-leverage hand-off for this week — with a named owner, the support they get, and a review date. Printable poker cards.
2026-10-09
The Reliability Ledger · v2.1.0
A 25-minute, 4–10 person trust tool that treats trust as a record of kept promises. Each person writes two commitments (I'll reliably…) and one need (I quietly need…); the group surfaces one broken-but-unspoken expectation and commits one repair with an owner and a check-in date. Printable poker cards.
2026-10-09
The Premortem · v2.0.0
A 25-minute, 4–12 person review that runs backwards from a future failure. The team assumes the project already failed, writes how, and turns polite-unsaid risks into root causes with early-warning signals and one preventive action with an owner and a by-when. Printable poker cards.
2026-10-09
The Values Sort · v2.1.0
A 20-minute, 1–8 person self-assessment that makes choosing values expensive. Sort a value-card deck into Core (a hard cap of five) / Important / Not mine, cut to five, then check one real recent decision against your five and close one gap. Printable poker cards.
2026-10-09
The Trust Timeline · v2.1.0
A 25-minute, 4–10 person trust tool. A team lays its shared history on a line — the moments trust grew, broke, and got repaired — reads the pattern of what breaks and rebuilds trust here, and picks one live break to repair with an owner and a check-in date. Printable poker cards.
2026-10-09
The Not-Anymore List · v2.0.0
A 25-minute, 4–12 person review pointed at subtraction. Teams list their recurring work, run the "if we weren't already doing this, would we start it today?" test, and actually stop one thing — with a bring-back trigger, an owner, and a review date. Printable poker cards.
2026-10-09
The Leader Checkup · v2.2.0
A 25-minute, 3–10 person leadership tool that makes upward feedback safe enough to be true. The team names what's working, what quietly blocks them, and one ask; the leader listens without defending, then commits to one change with a follow-up date. Printable poker cards.
2026-10-09
The Energy Audit · v2.1.0
A 15-minute, solo-or-pair self-assessment of where your energy actually goes. List the recurring things you do, mark each + (gives) / − (drains) / = (neutral), name the drain you keep choosing and the plus you keep skipping, and commit one dated swap. Printable poker cards.
2026-10-09
The Third Story · v2.0.0
A 25-minute, 4–10 person conflict tool. Two sides at odds each tell, in the third person, the story a neutral observer would tell about the clash — what a camera would see, not who's right — then name the need under each position and commit one move that serves a shared need. Printable poker cards.
2026-10-09
The Decision Rights Map · v2.2.0
A 25-minute, 4–10 person leadership tool that makes decision ownership explicit. Lay out the decisions a team actually makes and, for each, name exactly one decider, who's consulted before, and who's informed after — then reassign the ones where the pen is in the wrong hand. Printable poker cards.
2026-10-09
The Turning Point · v2.0.0
A 25-minute, 4–12 person review that rebuilds a project's timeline from start to now, marks the dated moments it turned up or down, names the decision or habit behind each turn, and commits to keep one good-turn habit and kill one bad-turn habit. Printable poker cards.
2026-10-09
The Feedback Digest · v2.1.0
A 20-minute, 1–2 person self-assessment that treats feedback as evidence. Collect the feedback you've actually received, sort it into Already knew / Surprised me / I'll dismiss, read the surprised pile as your blindspot, then write one honest sentence and one action that follows from the surprise. Printable poker cards.
2026-10-09
The Safety Check · v2.1.0
A 20-minute, 4–12 person trust tool that measures psychological safety in four questions. Everyone privately rates ask-a-dumb-question / admit-a-mistake / disagree / take-a-risk, the team reveals the four bars, circles the lowest one, and commits to one concrete behavior that raises it — with a re-check date. Printable poker cards.
2026-10-09
Roleswap Argument · v2.0.0
A 20-minute, 6–16 person conflict exercise. Take a real disagreement in the room, then each side argues the OTHER position honestly — steel-man it, land one true thing in it, and name the shared need both are really serving, before returning to its own side, updated. Printable role cards.
2026-10-10
Rotate the Lead · v2.2.0
A 25-minute, 8–16 person leadership exercise. Give the team a real small task, then rotate the lead every ~4 minutes — each handover restates the goal, what's done, and the next move before directing, and each lead makes one visible, owned call. Printable role cards.
2026-10-10
Mad · Sad · Glad · v2.0.0
A 20-minute, 6–20 person retrospective. Everyone writes what the last cycle made them mad, sad, and glad, the team clusters and dot-votes what resonates, and lands one concrete, owned action per colour with a revisit date. Printable cards.
2026-10-10
Skill Radar · v2.1.0
A 20-minute, 6–16 person self-assessment. Each person plots their capability across five or six role-specific axes as a radar chart, overlays the shape the role needs, and targets the one short spoke with a single action and a re-plot date. Printable poker cards.
2026-10-10
Step In If… · v2.1.0
A 15-minute, 8–20 person trust and belonging exercise. The group stands in a circle; read-aloud "Step in if…" statements, and anyone they're true for steps to the centre, sees who's standing with them, and steps back — no explanation, no names attached. Printable cards.
2026-10-10
Training Needs Survey · v2.0.0
Send it before you design: six items that surface what people can do now, what they need to do, and the cost of the gap — the pre-course questionnaire that sets your agenda.
2026-10-04
The Advantage Compass · v2.0.0
A personal strategy self-assessment: cross strength against vision, audit two weeks of your calendar into four quadrants, and find the golden track — plus the firefighting trap you are stuck in. 6 items, one committed move, 25 minutes.
2026-10-04
Exit Ticket · v2.0.0
Ninety seconds at the door: one thing learned, one question still open, one next move — on one printable slip you read before you leave. The smallest honest check for understanding.
2026-10-04
Beyond the Smile Sheet · v2.0.0
Swap the smile sheet for six items that surface what landed, how confident the room feels, and what will block Monday. Print-and-pick poker cards plus a reading guide.
2026-10-04
Worst Idea First · v2.0.0
Reverse brainstorming: spend five minutes engineering how the project fails, then flip every item into prevention. The awkward things get said inside a game that rewards saying them.
2026-10-03
Workshop Feedback Form · v2.0.0
The exit ticket for public workshops: 4 rating items, one 0-10 recommendation score, two open questions. Ninety seconds at the door — and the feedback turns into two assets: permissioned testimonials for your workshop page, and a voted topic list for your next quarter.
2026-10-03
Two Truths and a Lie · v2.0.0
A 15-minute, 8–20 person icebreaker that rebuilds the classic getting-to-know-you game with two guardrails — public work facts only, eyes-closed voting — so everyone leaves with three checkable facts about every colleague. A spoken boundary rule and a pre/post measure included.
2026-10-03
Training Evaluation Form · v2.0.0
The Kirkpatrick-ready evaluation pack for corporate training: 8 reaction items, 3 confidence self-reports, keep/change open questions, plus the day-30 follow-up that turns feedback into behavior evidence — and a one-page report a manager can forward as-is.
2026-10-03
The Orange · v2.0.0
Two teams, one orange, one hidden fact each. Position-takers split it in half; interest-askers both walk away whole. Confidential brief cards and a pre/post measure included.
2026-10-03
Start · Stop · Continue · v2.0.0
The retrospective that fits on one wall: every card is one verb — start, stop, keep. No card survives without an owner and a date. Three-verb cards and a pre/post measure included.
2026-10-03
Silent Lineup · v2.1.0
Line up by birthday — no talking, no writing. Leadership without words: who moves first, who makes themselves legible, who unsticks the jam.
2026-10-03
Post-Training Survey · v2.0.0
The post-training survey that goes one step past the smile sheet: 6 Likert items plus two open questions — one Monday commitment, one honest obstacle. Print-ready cards or one-click online version, 5 minutes, anonymous.
2026-10-03
Paper Tower · v2.0.0
Twenty sheets, one meter of tape, twelve minutes — the tallest tower that survives the book test wins. The build records how the team plans, shares and recovers. Judge cards and a pre/post measure included.
2026-10-03
Minefield · v2.0.0
One blindfolded, one guiding by voice only — trust built one direction at a time, with a safety card read aloud every session. Walker and navigator cards plus a pre/post measure.
2026-10-03
Common Ground · v2.0.0
A 15-minute, 8–20 person icebreaker where small groups hunt for facts true of everyone at the table — surprising ones score 3× — forcing the questions nobody asks in week one. Recorder cards and a pre/post measure included.
2026-10-03
Blanket Drop · v2.0.0
A 10-minute, 8–20 person name-game icebreaker where the blanket drops and the first team to shout the right name wins the round — every name in the room gets learned at a speed introductions cannot match. A spoken safety rule and a pre/post measure included.
2026-10-03
Blind Portrait · v2.0.0
Back-to-back blind drawing: one describes, one draws, and the debrief quantifies both communication styles. Prop cards, timing card and a pre/post measure included.
2026-09-30
How updates work
- Every row on this page is reconciled, not remembered.The folder, the version, the filing date and the size of the zip in each line are checked against the catalog and the files on disk every time the site is verified — a row left stale here fails the check.
- Version numbers are the same everywhere. The version chip in each row is the one in
that folder's
SKILL.mdfrontmatter and the catalog entry — three places, one value. - What a version bump means.
2.xis a production-grade pass: stage-ready deck, poker-spec cards, A3 poster, A4 + US Letter manuals with bookmarks, white-label guide and three license tiers.1.xwas the paper-only kit. Nothing that was free stops being free when a folder is reissued. - Dates are filing dates.A folder keeps the day it was filed, not the day of a later rewrite, so a row can show an older date next to a newer version.
Versions and details
- Roleswap Argument · v2.0.0 · 2026-10-10 · folder zip (928 KB)
- Rotate the Lead · v2.2.0 · 2026-10-10 · folder zip (2265 KB)
- Mad · Sad · Glad · v2.0.0 · 2026-10-10 · folder zip (855 KB)
- Skill Radar · v2.1.0 · 2026-10-10 · folder zip (946 KB)
- Step In If… · v2.1.0 · 2026-10-10 · folder zip (918 KB)
- One-Minute Meetup · v2.0.0 · 2026-10-09 · folder zip (876 KB)
- Paper Plane Intros · v2.0.0 · 2026-10-09 · folder zip (836 KB)
- Same Boat · v2.0.0 · 2026-10-09 · folder zip (823 KB)
- Yes-And Ramp · v2.0.0 · 2026-10-09 · folder zip (900 KB)
- Four-Lens Sweep · v2.0.0 · 2026-10-09 · folder zip (911 KB)
- Assumption Audit · v2.0.0 · 2026-10-09 · folder zip (909 KB)
- Storyboard the Journey · v2.0.0 · 2026-10-09 · folder zip (977 KB)
- Escalation Map · v2.0.0 · 2026-10-09 · folder zip (859 KB)
- The Delegation Map · v2.2.0 · 2026-10-09 · folder zip (2415 KB)
- The Reliability Ledger · v2.1.0 · 2026-10-09 · folder zip (917 KB)
- The Premortem · v2.0.0 · 2026-10-09 · folder zip (824 KB)
- The Values Sort · v2.1.0 · 2026-10-09 · folder zip (992 KB)
- The Trust Timeline · v2.1.0 · 2026-10-09 · folder zip (900 KB)
- The Not-Anymore List · v2.0.0 · 2026-10-09 · folder zip (847 KB)
- The Leader Checkup · v2.2.0 · 2026-10-09 · folder zip (2245 KB)
- The Energy Audit · v2.1.0 · 2026-10-09 · folder zip (941 KB)
- The Third Story · v2.0.0 · 2026-10-09 · folder zip (862 KB)
- The Decision Rights Map · v2.2.0 · 2026-10-09 · folder zip (2388 KB)
- The Turning Point · v2.0.0 · 2026-10-09 · folder zip (856 KB)
- The Feedback Digest · v2.1.0 · 2026-10-09 · folder zip (946 KB)
- The Safety Check · v2.1.0 · 2026-10-09 · folder zip (931 KB)
- The Listening Ladder · v2.1.0 · 2026-10-08 · folder zip (2543 KB)
- Relay Brief · v2.1.0 · 2026-10-08 · folder zip (2398 KB)
- Draw What I Mean · v2.1.0 · 2026-10-08 · folder zip (980 KB)
- The Advantage Compass · v2.0.0 · 2026-10-04 · folder zip (3459 KB)
- Beyond the Smile Sheet · v2.0.0 · 2026-10-04 · folder zip (1206 KB)
- Training Needs Survey · v2.0.0 · 2026-10-04 · folder zip (1209 KB)
- Exit Ticket · v2.0.0 · 2026-10-04 · folder zip (1118 KB)
- Paper Tower · v2.0.0 · 2026-10-03 · folder zip (2413 KB)
- Two Truths and a Lie · v2.0.0 · 2026-10-03 · folder zip (1929 KB)
- Blanket Drop · v2.0.0 · 2026-10-03 · folder zip (1874 KB)
- Common Ground · v2.0.0 · 2026-10-03 · folder zip (2203 KB)
- Minefield · v2.0.0 · 2026-10-03 · folder zip (2406 KB)
- Silent Lineup · v2.1.0 · 2026-10-03 · folder zip (2262 KB)
- The Orange · v2.0.0 · 2026-10-03 · folder zip (2453 KB)
- Worst Idea First · v2.0.0 · 2026-10-03 · folder zip (2231 KB)
- Start · Stop · Continue · v2.0.0 · 2026-10-03 · folder zip (2384 KB)
- Post-Training Survey · v2.0.0 · 2026-10-03 · folder zip (2581 KB)
- Workshop Feedback Form · v2.0.0 · 2026-10-03 · folder zip (2461 KB)
- Training Evaluation Form · v2.0.0 · 2026-10-03 · folder zip (2634 KB)
- Blind Portrait · v2.0.0 · 2026-09-30 · folder zip (2353 KB)