WorkshopSkill activity folders

icebreakers · small groups · offline + online

Common Ground.folder

Listed

Find what everyone at the table shares — but the money is in the surprises. Ordinary ground scores one point; "wait, really?" scores three.

// kit v2: a stage-ready HTML deck (presenter drawer, run-of-show timer, built-in QR codes) · poker-spec print-and-cut cards with backs and blanks · an A3 activity poster · manuals in A4 and US Letter with bookmarks · three license tiers (CC BY free / single event / organization).

The common-ground hunt, rebuilt with a scoring engine that punishes laziness: "we all work here" scores one point, "we have all moved countries for a job" scores three. Every line must be verified by every member — which makes the game a machine for asking the questions nobody asks in week one.

The props are poker-spec print cards (63.5 × 88.9 mm, bleed and cut guides included) — a recorder card with ten lines and a scoring card with what counts. The run sheet carries the two rescues that matter most: the inflation announcement that moves groups off 1-point camping, and the quietest-member verification rule.

the run sheet

// this is the guide file, word for word — read it here, run from it here. the .md at the bottom of the page is the same text, offline.

Folder: common-ground · Category: icebreakers · 3–5 per group · 15 min · offline + online · print props · assessment-type

License: CC BY 4.0

Small groups hunt for facts that are true of everyone at the table — but scoring rewards the surprising ones. "We all work here" scores one point. "We have all moved countries for a job" scores three. The hunt forces the questions nobody asks in week one.


Objectives

By the end of the activity, participants will have:

  1. Found non-obvious common ground with colleagues — the kind that survives Monday.
  2. Practiced asking past the first easy answer — the same move good interviews use.
  3. Seen how fast a group turns strangers into "people who share X".

Setup

Space: tables or breakout rooms, one group of 3–5 each.

Materials per group:

ItemSource
1 × recorder cardcommon-ground-prop-cards.pdf (card 1) — ten lines to write on
1 × scoring cardcommon-ground-prop-cards.pdf (card 2) — what counts, what scores

Scoring rule — say it out loud: "A common ground scores 1 point if it's ordinary, 3 points if it makes the group go 'wait, really?'. Facts only — opinions score zero. The whole group must share it, verified by every member."

Grouping rule: mix departments and seniority deliberately. Common ground inside a silo is just the silo.


Minute-by-minute script

TimePhaseFacilitator doesParticipants do
0–2Frame + scoringState the scoring rule. "You have ten minutes. The best score I have seen is 23."Form groups, take cards
2–12The hunt (10 min)Float. Kill opinion-claims gently ("likes coffee" is not a fact about everyone)Ask, verify, write, score
12–14Read-outEach group reads only its two highest-scoring groundsListen, react, "wait, really?"
14–15Bridge"Keep the recorder card — one name per line. That's your group, starting today."Transition

Then run the debrief — see common-ground-debrief.md.


Known failure modes & rescues

  1. The group camps on one-point facts. "We all have a laptop" — ten lines, zero soul. Rescue: announce at minute 5: "3-point grounds are now worth 5." Inflation moves the hunt.
  2. One member's life dominates. Every fact is checked against the loudest storyteller. Rescue: rotate the verifier — each new line must be verified by the quietest member first.
  3. The group invents grounds to win. "We have all…" — someone nods along, falsely. Rescue: verification is the game's engine. If a member's eyes slide away during verify, ask them directly and kindly.

Variations

  • One-deep: each ground may be used once in the room — read-outs stay surprising.
  • Online: breakout rooms of 4, recorder card shared on screen, one person types.
  • Deep cut: final two minutes, only grounds worth 3 points count. Groups go from jobs to journeys fast.

the debrief sheet

// the debrief questions, in full — the .md version prints on one page for the room.

8 questions, 3 failure modes, one rule: verified ground is the only ground.

Use with common-ground-guide.md. Debrief runs 10 min after the read-out.


The 8 questions

1. The three-pointer.

"Read your group's best 3-point ground again. What question uncovered it?"

→ The question is the skill; the fact is just the receipt.

2. The easy camp.

"Which 1-point grounds did your group write before it started hunting? What finally moved you off them?"

→ Targets: the cost of settling for the first answer — a daily-work habit.

3. The verification moment.

"When did verifying almost break a ground? Who almost nodded falsely, and what stopped them?"

→ Targets: psychological safety. Handle gently; the honesty is the win.

4. The quietest member.

"What did the quietest member contribute that the group almost missed?"

→ Almost always the best fact in the game came from the person who spoke least.

5. The surprise ranking.

"Which ground from another group surprised you most? Why that one?"

→ Cross-group learning; also tells you what this room values.

6. The daily version.

"Where does your week reward the first easy answer instead of the second question?"

→ Transfer question. Expect: stand-ups, requirements interviews, support tickets.

7. The one question.

"What is one question from this game you will ask a colleague this week?"

→ Commitment question. One question, named, with a deadline.

8. The group identity.

"Your recorder card has ten lines and your names on it. What is this group now — one sentence?"

→ Closing question. Groups keep these cards; the sentence becomes the group's name for itself.


3 known failure modes of the debrief itself

  1. Read-out becomes a talent show. Groups perform their funniest facts; nobody reflects.

Rescue: question 1 first — always the question behind the fact.

  1. A false verification gets exposed. Someone admits they nodded along to a 3-pointer that wasn't true.

Rescue: praise the confession louder than the fact — "verification just worked, in front of us."

  1. The debrief skips the quiet. Loudest groups dominate again.

Rescue: question 4 goes to a named quiet member, with a five-second silence buffer before they answer.


If you are running the pre/post measure (common-ground-assessment.json), note these observables during the hunt:

ObservablePoints to
Group asks a second question after an easy "yes"Curiosity habit
Quietest member's line is written downInformation flow
A ground dies at verification and the group thanks the verifierSafety culture

The report your participants receive is a self-comparison, never a group ranking — keep it that way.

who it's for · what it leaves behind

Who is the Common Ground activity for?

Facilitators who need a first-hour connection exercise with actual depth — kickoffs, team merges, cross-department projects. It runs from 8 to 20 people in groups of 3–5, works online in breakout rooms, and the verification rule makes it safe: nobody performs, everybody confirms.

What results does it produce?

Each group keeps a recorder card with ten verified common grounds and the names behind them — physical evidence of connection that survives the workshop. A pre/post group-level delta from the assessment preset shows how curiosity, listening and safety to disagree actually moved. It measures question-asking habits, not who is most interesting.

Can my AI agent use this folder?

Yes. Every folder ships a SKILL.md skill file: frontmatter for matching, plus runnable prep commands — fetch the props, pull the debrief, build the live pre/post measure with formlm-cli. The three-step workflow (discover, install, run) lives on the skills page, every folder ships a one-command zip bundle, and the machine index is skills.json.

Is it really free?

Yes — CC BY 4.0, no account, no email wall inside a folder. Download it, run it, copy it, rebrand it for your own workshop. Attribution keeps everything free.

make it live

The folder's paper pre/post measure is built for rooms with nothing but markers. If you want the digital version — the same 6 items as a live form, each participant's before/after delta computed automatically — two ways:

for AI agents

$ formlm-cli smart generate --input "Pre/post measure for the Common Ground group exercise: 6 Likert items on curiosity, second questions, listening and safety to disagree — the same 6 items before and after the activity, so each participant's delta is computed automatically"

Step 4 of the agent workflow: npm install -g @formlm/cli, log in once, and the prep above runs itself. The form and its data live in your own workspace.

— or, with a mouse —

Open the free pre/post training quiz template on FormLM and paste the 6 items from common-ground-assessment.json — the template already runs the before/after comparison and scores it.

// optional, not required — the paper version in this folder is complete on its own. free account on their side.

put it on the wall

The folder ships a single-file HTML deck that presents full-screen from one laptop. To run the activity on the room's big screen — submissions land on the wall in real time, the countdown and the spotlight stay in your hands, and the whole room joins with one scan — the scan-and-project companion is QRCard-AI:

See the trainer live-screen mode on QRCard-AI — one QR code on the wall, participants join and follow from their own seats.

// optional, not required — the deck in this folder already runs full-screen on a single laptop.

take this folder with you

common-ground-prop-cards.pdf Poker-spec print sheet (63.5 × 88.9 mm, bleed + cut guides, backs + blanks): recorder card (ten lines) and scoring card (what counts, what scores). One set per group. pdf 220 KB common-ground-paper-form.pdf The A4 answer sheet: the measure as a print-and-fill form — fill it once before the session and once after the debrief. pdf 129 KB common-ground-start-here.md Start here: pick your lane, see what every file is, and the print list per scenario. One page, thirty seconds. md 3 KB common-ground-slide-deck.pdf The 12-slide deck for running the session: one idea per slide. Present from your screen or print it. pdf 207 KB common-ground-slide-deck.html The deck as a stage tool: presenter drawer (S) with run-of-show clock, round timer (T), house mode (B), fullscreen QR chip. Offline single file; rebrandable — logo, palette, links. html 32 KB common-ground-workbook.pdf The participant's learning + working copy: the idea in plain words, guided items, notes and action pages. pdf 354 KB common-ground-activity-poster.pdf The whole activity on one wall (A3): meta, run of show, debrief questions, watch-outs. pdf 138 KB common-ground-license.md What you may do with this kit — in plain terms: use it commercially, rebrand it, translate it; keep the attribution line. md 3 KB common-ground-run-sheet.pdf The print edition: run sheet + debrief sheet bound as one A4 document. Print it, walk in with it. pdf 305 KB common-ground-guide.md The run sheet: scoring rule, minute-by-minute script, grouping rules, variations. md 4 KB common-ground-debrief.md 8 debrief questions, 3 known failure modes, and the prompts that rescue each one. md 3 KB SKILL.md Skill file for AI agents: frontmatter for matching, plus the runnable prep — props, debrief, live pre/post measure. md 8 KB

// every file downloads as a plain file. no account, no email wall inside a folder.