WorkshopSkill activity folders

trust · pairs · offline

Minefield.folder

Listed

One crosses blind, one navigates by voice — and "stop" works instantly, always. Trust gets built one direction at a time, and both directions get debriefed.

// kit v2: a stage-ready HTML deck (presenter drawer, run-of-show timer, built-in QR codes) · poker-spec print-and-cut cards with backs and blanks · an A3 activity poster · manuals in A4 and US Letter with bookmarks · three license tiers (CC BY free / single event / organization).

The classic trust walk, rebuilt as a complete workshop folder: a safety card that is read aloud before every session (soft obstacles only, stop-word absolute, navigator never touches), walker and navigator cards that carry the rules onto the floor, and a pre/post measure that shows each pair how its trust loop actually behaved.

The obstacles are paper cups and empty boxes — nothing hard, nothing sharp, nothing to trip on. The run sheet carries the near-miss collection, the three-round variations (silence, detour, ceiling-gaze), and the rescues for the three ways this exercise usually goes wrong.

the run sheet

// this is the guide file, word for word — read it here, run from it here. the .md at the bottom of the page is the same text, offline.

Folder: minefield · Category: trust · 2 people per pair · 20 min · offline · soft obstacles · assessment-type

License: CC BY 4.0

One partner is blindfolded; the other guides them across a floor scattered with obstacles — voice only, no touching. Trust gets built in one direction at a time, and both directions get debriefed.


Objectives

By the end of the activity, participants will have:

  1. Given instructions whose quality was life-or-death obvious — clarity under responsibility.
  2. Experienced blind trust and responsible guidance in the same twenty minutes.
  3. Practiced the two safety valves: "stop" works instantly, always.

Setup

Space: a clear floor area 4×4 m per active pair. Remove hard edges; lay obstacles with gaps.

Materials per pair:

ItemSource
1 × blindfoldscarf or sleep mask — soft, no pressure on eyes
6–10 × soft obstaclespaper cups, empty boxes, cushions — nothing hard, nothing sharp
1 × walker cardminefield-prop-cards.pdf (card 1)
1 × navigator cardminefield-prop-cards.pdf (card 2)
1 × safety cardminefield-prop-cards.pdf (card 3) — for you, read aloud

Safety rules — read the safety card out loud, every session, no exceptions:

  1. The walker says "stop" — everything stops. Instantly, mid-word.
  2. The navigator never touches the walker. Voice only.
  3. Obstacles are soft by design: cups and boxes, never chairs or bags.
  4. Blindfolds are optional — eyes closed works, and "eyes open but looking at the ceiling" is a legal variant.

Grouping rule: pairs of people who work together often. The debrief question "when did you stop trusting the voice?" only lands on real colleagues.


Minute-by-minute script

TimePhaseFacilitator doesParticipants do
0–3Frame + safety cardRead the safety card aloud. Demonstrate "stop" oncePairs form, choose roles
3–8Round A (5 min)Reset obstacles between pairs. Watch for rule 2 violations — call them gentlyNavigator guides walker across
8–13Round B (5 min)Swap roles, new courseSecond crossing
13–16The near-miss collection"Each pair: one moment the voice almost failed. No blame, just the moment."Pairs recall
16–20Bridge to debrief"Keep your roles in mind — the debrief needs both directions."Transition

Then run the debrief — see minefield-debrief.md.


Known failure modes & rescues

  1. The navigator narrates scenery instead of steering. "There's a cup somewhere near you…" Rescue: coach mid-round — "give the next step, not the map."
  2. The walker peeks. Blindfold slightly loose, one eye working. Rescue: offer the eyes-closed variant without accusation — some people need control more than others; that's debrief data, not cheating.
  3. Laughter drowns the voice. Multiple pairs run loud and nobody can hear their navigator. Rescue: stagger the starts — pair one goes while pair four resets. Or run pairs in sequence for small groups.

Variations

  • The silence round: navigator may use only three words per minute. Ruthless and revealing.
  • The detour round: mid-crossing, move one obstacle. The navigator must adapt the plan aloud — change management in miniature.
  • No-blindfold version: for rooms where blindfolds are a hard no — walker looks at the ceiling. Nearly identical dynamics, zero equipment.

the debrief sheet

// the debrief questions, in full — the .md version prints on one page for the room.

8 questions, 3 failure modes, one rule: both directions get heard — walker first.

Use with minefield-guide.md. Debrief runs 10–15 min after round B.


The 8 questions

1. The first step.

"Walker: what did you need to hear before your first step? What did you actually hear?"

→ The gap between needed and received is instruction design in miniature.

2. The moment of stop.

"Did anyone use the stop word? What happened in the half-second after?"

→ The safety valve working (or not) is the trust system working (or not).

3. The voice under pressure.

"Navigator: when the walker wobbled, what happened to your instructions — clearer, or faster?"

→ Most people speed up. Clarity under pressure is trainable and nameable.

4. The near miss.

"Each pair already named one near-miss. What was the instruction right before it?"

→ Revisit it without blame. The near-miss is the richest artifact in the room.

5. Trust, direction two.

"When roles swapped: did trusting feel different from being trusted? Which was harder?"

→ Almost universally, being responsible for someone is harder than being vulnerable.

6. The daily version.

"Where in your week do you guide someone who can't see what you see — and where do you walk blind on someone else's word?"

→ Transfer question. Expect: onboarding, delegation, handovers, remote work.

7. The one sentence.

"If you could install one navigation habit into your team tomorrow, what would it be?"

→ Commitment question. One habit, named.

8. The last step.

"Walker: what did the last step before 'done' feel like — and who got you there?"

→ Closing question. It ends the debrief on partnership, not on obstacles.


3 known failure modes of the debrief itself

  1. It becomes a comedy of collisions. The bumps get retold; the trust analysis never starts.

Rescue: laugh once, then go to question 4 — the near-miss the pairs already collected.

  1. Navigators dominate. The talkers talk about talking; the walkers' experience disappears.

Rescue: questions 1, 2 and 8 go to walkers only. Navigator questions wait their turn.

  1. Someone had a genuinely bad time. Blindfolds can surface real anxiety.

Rescue: acknowledge without spotlighting — "if any crossing was uncomfortable, that's data about trust, not about you." Offer the ceiling variant for next time.


If you are running the pre/post measure (minefield-assessment.json), note these observables during the rounds:

ObservablePoints to
Navigator gives one step, waits for completionInstruction pacing
Walker stops on uncertainty, not on panicSafety valve trust
Pair swaps and both speak in the near-miss roundBoth-direction hearing

The report your participants receive is a pair-level comparison, never an individual ranking — keep it that way.

who it's for · what it leaves behind

Who is the Minefield activity for?

Facilitators building trust or collaboration themes — new pairs, manager–direct report duos, support-and-engineering tandems. It runs on pairs from 8 to 20 people and needs four meters of clear floor per active pair. It is not suitable for rooms where blindfolds are a hard no: use the ceiling-gaze variant instead.

What results does it produce?

Each pair leaves with a near-miss story told from both directions — the walker's and the navigator's — plus a pre/post pair-level delta from the assessment preset measuring clarity under responsibility, trust on voice alone, and the stop-word habit. It measures the pair's trust loop, not individual courage.

Can my AI agent use this folder?

Yes. Every folder ships a SKILL.md skill file: frontmatter for matching, plus runnable prep commands — fetch the props, pull the debrief, build the live pre/post measure with formlm-cli. The three-step workflow (discover, install, run) lives on the skills page, every folder ships a one-command zip bundle, and the machine index is skills.json.

Is it really free?

Yes — CC BY 4.0, no account, no email wall inside a folder. Download it, run it, copy it, rebrand it for your own workshop. Attribution keeps everything free.

make it live

The folder's paper pre/post measure is built for rooms with nothing but markers. If you want the digital version — the same 6 items as a live form, each participant's before/after delta computed automatically — two ways:

for AI agents

$ formlm-cli smart generate --input "Pre/post measure for the Minefield trust exercise: 6 Likert items on clarity under responsibility, trust on voice alone, stop-word use and repair — the same 6 items before and after the activity, so each participant's delta is computed automatically"

Step 4 of the agent workflow: npm install -g @formlm/cli, log in once, and the prep above runs itself. The form and its data live in your own workspace.

— or, with a mouse —

Open the free pre/post training quiz template on FormLM and paste the 6 items from minefield-assessment.json — the template already runs the before/after comparison and scores it.

// optional, not required — the paper version in this folder is complete on its own. free account on their side.

put it on the wall

The folder ships a single-file HTML deck that presents full-screen from one laptop. To run the activity on the room's big screen — submissions land on the wall in real time, the countdown and the spotlight stay in your hands, and the whole room joins with one scan — the scan-and-project companion is QRCard-AI:

See the trainer live-screen mode on QRCard-AI — one QR code on the wall, participants join and follow from their own seats.

// optional, not required — the deck in this folder already runs full-screen on a single laptop.

take this folder with you

minefield-prop-cards.pdf Poker-spec print sheet (63.5 × 88.9 mm, bleed + cut guides, backs + blanks): walker card, navigator card, safety card. One set per pair. pdf 455 KB minefield-paper-form.pdf The A4 answer sheet: the measure as a print-and-fill form — fill it once before the session and once after the debrief. pdf 128 KB minefield-start-here.md Start here: pick your lane, see what every file is, and the print list per scenario. One page, thirty seconds. md 3 KB minefield-slide-deck.pdf The 12-slide deck for running the session: one idea per slide. Present from your screen or print it. pdf 207 KB minefield-slide-deck.html The deck as a stage tool: presenter drawer (S) with run-of-show clock, round timer (T), house mode (B), fullscreen QR chip. Offline single file; white-label = logo, palette, wslink. html 33 KB minefield-workbook.pdf The participant's learning + working copy: the idea in plain words, guided items, notes and action pages. pdf 344 KB minefield-activity-poster.pdf The whole activity on one wall (A3): meta, run of show, debrief questions, watch-outs. pdf 132 KB minefield-license.md What you may do with this kit — in plain language: run it for money, rebrand it, translate it; keep the attribution line. md 3 KB minefield-run-sheet.pdf The print edition: run sheet + debrief sheet bound as one A4 document. Print it, walk in with it. pdf 303 KB minefield-guide.md The run sheet: safety rules, minute-by-minute script, grouping rules, variations. md 5 KB minefield-debrief.md 8 debrief questions, 3 known failure modes, and the prompts that rescue each one. md 3 KB SKILL.md Skill file for AI agents: frontmatter for matching, plus the runnable prep — props, debrief, live pre/post measure. md 8 KB

// every file downloads as a plain file. no account, no email wall inside a folder.