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    <title>WorkshopSkill — new activity folders</title>
    <link>https://workshopskill.com/en/</link>
    <description>Free, print-ready workshop activity folders (run sheet, deck, props, pre/post measure) with an agent-installable SKILL bundle. CC BY 4.0.</description>
    <language>en</language>
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    <lastBuildDate>Sat, 10 Oct 2026 09:00:00 +0000</lastBuildDate>
    <item>
      <title>Blind Portrait</title>
      <link>https://workshopskill.com/en/activities/blind-portrait/</link>
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      <pubDate>Wed, 30 Sep 2026 09:00:00 +0000</pubDate>
      <description>Back-to-back blind drawing: one describes, one draws, and the debrief quantifies both communication styles. Prop cards, timing card and a pre/post measure included.</description>
      <category>communication</category>
    </item>
    <item>
      <title>Paper Tower</title>
      <link>https://workshopskill.com/en/activities/paper-tower/</link>
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      <pubDate>Sat, 03 Oct 2026 09:00:00 +0000</pubDate>
      <description>Twenty sheets, one meter of tape, twelve minutes — the tallest tower that survives the book test wins. The build records how the team plans, shares and recovers. Judge cards and a pre/post measure included.</description>
      <category>communication</category>
    </item>
    <item>
      <title>Two Truths and a Lie</title>
      <link>https://workshopskill.com/en/activities/two-truths/</link>
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      <pubDate>Sat, 03 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 15-minute, 8–20 person icebreaker that rebuilds the classic getting-to-know-you game with two guardrails — public work facts only, eyes-closed voting — so everyone leaves with three checkable facts about every colleague. A spoken boundary rule and a pre/post measure included.</description>
      <category>icebreakers</category>
    </item>
    <item>
      <title>Blanket Drop</title>
      <link>https://workshopskill.com/en/activities/blanket-drop/</link>
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      <pubDate>Sat, 03 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 10-minute, 8–20 person name-game icebreaker where the blanket drops and the first team to shout the right name wins the round — every name in the room gets learned at a speed introductions cannot match. A spoken safety rule and a pre/post measure included.</description>
      <category>icebreakers</category>
    </item>
    <item>
      <title>Common Ground</title>
      <link>https://workshopskill.com/en/activities/common-ground/</link>
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      <pubDate>Sat, 03 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 15-minute, 8–20 person icebreaker where small groups hunt for facts true of everyone at the table — surprising ones score 3× — forcing the questions nobody asks in week one. Recorder cards and a pre/post measure included.</description>
      <category>icebreakers</category>
    </item>
    <item>
      <title>Minefield</title>
      <link>https://workshopskill.com/en/activities/minefield/</link>
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      <pubDate>Sat, 03 Oct 2026 09:00:00 +0000</pubDate>
      <description>One blindfolded, one guiding by voice only — trust built one direction at a time, with a safety card read aloud every session. Walker and navigator cards plus a pre/post measure.</description>
      <category>trust</category>
    </item>
    <item>
      <title>Silent Lineup</title>
      <link>https://workshopskill.com/en/activities/silent-lineup/</link>
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      <pubDate>Sat, 03 Oct 2026 09:00:00 +0000</pubDate>
      <description>Line up by birthday — no talking, no writing. Leadership without words: who moves first, who makes themselves legible, who unsticks the jam.</description>
      <category>leadership</category>
    </item>
    <item>
      <title>The Orange</title>
      <link>https://workshopskill.com/en/activities/the-orange/</link>
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      <pubDate>Sat, 03 Oct 2026 09:00:00 +0000</pubDate>
      <description>Two teams, one orange, one hidden fact each. Position-takers split it in half; interest-askers both walk away whole. Confidential brief cards and a pre/post measure included.</description>
      <category>conflict</category>
    </item>
    <item>
      <title>Worst Idea First</title>
      <link>https://workshopskill.com/en/activities/worst-idea-first/</link>
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      <pubDate>Sat, 03 Oct 2026 09:00:00 +0000</pubDate>
      <description>Reverse brainstorming: spend five minutes engineering how the project fails, then flip every item into prevention. The awkward things get said inside a game that rewards saying them.</description>
      <category>creativity</category>
    </item>
    <item>
      <title>Start · Stop · Continue</title>
      <link>https://workshopskill.com/en/activities/start-stop-continue/</link>
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      <pubDate>Sat, 03 Oct 2026 09:00:00 +0000</pubDate>
      <description>The retrospective that fits on one wall: every card is one verb — start, stop, keep. No card survives without an owner and a date. Three-verb cards and a pre/post measure included.</description>
      <category>reviews</category>
    </item>
    <item>
      <title>Post-Training Survey</title>
      <link>https://workshopskill.com/en/activities/post-training-survey/</link>
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      <pubDate>Sat, 03 Oct 2026 09:00:00 +0000</pubDate>
      <description>The post-training survey that goes one step past the smile sheet: 6 Likert items plus two open questions — one Monday commitment, one honest obstacle. Print-ready cards or one-click online version, 5 minutes, anonymous.</description>
      <category>feedback-forms</category>
    </item>
    <item>
      <title>Workshop Feedback Form</title>
      <link>https://workshopskill.com/en/activities/workshop-feedback-form/</link>
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      <pubDate>Sat, 03 Oct 2026 09:00:00 +0000</pubDate>
      <description>The exit ticket for public workshops: 4 rating items, one 0-10 recommendation score, two open questions. Ninety seconds at the door — and the feedback turns into two assets: permissioned testimonials for your workshop page, and a voted topic list for your next quarter.</description>
      <category>feedback-forms</category>
    </item>
    <item>
      <title>Training Evaluation Form</title>
      <link>https://workshopskill.com/en/activities/training-evaluation-form/</link>
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      <pubDate>Sat, 03 Oct 2026 09:00:00 +0000</pubDate>
      <description>The Kirkpatrick-ready evaluation pack for corporate training: 8 reaction items, 3 confidence self-reports, keep/change open questions, plus the day-30 follow-up that turns feedback into behavior evidence — and a one-page report a manager can forward as-is.</description>
      <category>feedback-forms</category>
    </item>
    <item>
      <title>The Advantage Compass</title>
      <link>https://workshopskill.com/en/activities/advantage-compass/</link>
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      <pubDate>Sun, 04 Oct 2026 09:00:00 +0000</pubDate>
      <description>A personal strategy self-assessment: cross strength against vision, audit two weeks of your calendar into four quadrants, and find the golden track — plus the firefighting trap you are stuck in. 6 items, one committed move, 25 minutes.</description>
      <category>self-assessment</category>
    </item>
    <item>
      <title>Beyond the Smile Sheet</title>
      <link>https://workshopskill.com/en/activities/smile-sheet-alternative/</link>
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      <pubDate>Sun, 04 Oct 2026 09:00:00 +0000</pubDate>
      <description>Swap the smile sheet for six items that surface what landed, how confident the room feels, and what will block Monday. Print-and-pick poker cards plus a reading guide.</description>
      <category>feedback-forms</category>
    </item>
    <item>
      <title>Training Needs Survey</title>
      <link>https://workshopskill.com/en/activities/training-needs-survey/</link>
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      <pubDate>Sun, 04 Oct 2026 09:00:00 +0000</pubDate>
      <description>Send it before you design: six items that surface what people can do now, what they need to do, and the cost of the gap — the pre-course questionnaire that sets your agenda.</description>
      <category>feedback-forms</category>
    </item>
    <item>
      <title>Exit Ticket</title>
      <link>https://workshopskill.com/en/activities/exit-ticket/</link>
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      <pubDate>Sun, 04 Oct 2026 09:00:00 +0000</pubDate>
      <description>Ninety seconds at the door: one thing learned, one question still open, one next move — on one printable slip you read before you leave. The smallest honest check for understanding.</description>
      <category>feedback-forms</category>
    </item>
    <item>
      <title>The Listening Ladder</title>
      <link>https://workshopskill.com/en/activities/the-listening-ladder/</link>
      <guid isPermaLink="true">https://workshopskill.com/en/activities/the-listening-ladder/</guid>
      <pubDate>Thu, 08 Oct 2026 09:00:00 +0000</pubDate>
      <description>Three rounds of listening that climb from the words, to the feeling, to what was left unsaid — printable role cards, a validator mechanic and a pair-level pre/post measure.</description>
      <category>communication</category>
    </item>
    <item>
      <title>Relay Brief</title>
      <link>https://workshopskill.com/en/activities/relay-brief/</link>
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      <pubDate>Thu, 08 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 20-minute relay where a five-constraint task brief is passed down a line and rebuilt out loud, exposing how verbal handover leaks — printable role cards, an observer tally and an individual pre/post measure.</description>
      <category>communication</category>
    </item>
    <item>
      <title>Draw What I Mean</title>
      <link>https://workshopskill.com/en/activities/draw-what-i-mean/</link>
      <guid isPermaLink="true">https://workshopskill.com/en/activities/draw-what-i-mean/</guid>
      <pubDate>Thu, 08 Oct 2026 09:00:00 +0000</pubDate>
      <description>A back-to-back pairs tool where one partner describes a small composed picture and the other draws from words alone, across three rounds (free, shared shape-word card, open questions) — making instruction drift and the value of a shared vocabulary visible. Printable poker cards.</description>
      <category>communication</category>
    </item>
    <item>
      <title>One-Minute Meetup</title>
      <link>https://workshopskill.com/en/activities/one-minute-meetup/</link>
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      <pubDate>Fri, 09 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 15-minute, 6–20 person rotating-pairs energizer where each pair gets exactly one minute to find a surprising shared thing, across three timed rounds plus a one-line gallery — so a room of semi-strangers builds real common ground faster than an open mingle. Printable poker cards.</description>
      <category>icebreakers</category>
    </item>
    <item>
      <title>Paper Plane Intros</title>
      <link>https://workshopskill.com/en/activities/paper-plane-intros/</link>
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      <pubDate>Fri, 09 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 15-minute, 8–20 person icebreaker where everyone writes one non-obvious line about themselves, folds it into a paper plane, throws it across the room, then finds the author and asks a real follow-up question — a physical remix plus a genuine exchange. Printable poker cards.</description>
      <category>icebreakers</category>
    </item>
    <item>
      <title>Same Boat</title>
      <link>https://workshopskill.com/en/activities/same-boat/</link>
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      <pubDate>Fri, 09 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 20-minute, 6–16 person conflict reframe where two sides at odds each list only what they will both lose if the dispute keeps running, and the overlap becomes one shared "same boat" card. Printable poker cards.</description>
      <category>conflict</category>
    </item>
    <item>
      <title>Yes-And Ramp</title>
      <link>https://workshopskill.com/en/activities/yes-and-ramp/</link>
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      <pubDate>Fri, 09 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 15-minute, 4–12 person creativity drill where a group builds one idea by each person accepting the last turn with “yes, and” and adding a turn — accepts only, never “but” — training building-on-others over editing-them. Printable poker cards.</description>
      <category>creativity</category>
    </item>
    <item>
      <title>Four-Lens Sweep</title>
      <link>https://workshopskill.com/en/activities/four-lens-sweep/</link>
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      <pubDate>Fri, 09 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 20-minute, 4–10 person way to review one idea four times — Facts, Feelings, Risks, Upside — with the whole room in the same lens at once, so it's seen four ways instead of argued. Printable poker cards.</description>
      <category>creativity</category>
    </item>
    <item>
      <title>Assumption Audit</title>
      <link>https://workshopskill.com/en/activities/assumption-audit/</link>
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      <pubDate>Fri, 09 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 20-minute, 3–8 person pass that surfaces the unwritten things a plan needs to be true, tags each Evidence / To-verify / Fragile-if-false, and ranks the fragile ones — each with an owner and a date. Printable poker cards.</description>
      <category>creativity</category>
    </item>
    <item>
      <title>Storyboard the Journey</title>
      <link>https://workshopskill.com/en/activities/storyboard-the-journey/</link>
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      <pubDate>Fri, 09 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 25-minute, 4–12 person mapping tool that lays one person's whole experience out as storyboard panels, marks each with a high / low / hope, and draws the line — so the team fixes the same valley, not its own box. Printable poker cards.</description>
      <category>creativity</category>
    </item>
    <item>
      <title>Escalation Map</title>
      <link>https://workshopskill.com/en/activities/escalation-map/</link>
      <guid isPermaLink="true">https://workshopskill.com/en/activities/escalation-map/</guid>
      <pubDate>Fri, 09 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 25-minute, 4–12 person conflict post-mortem that plots a getting-hot disagreement on a heat ladder — Warm · Heated · Boiling · Point of no return — writes a cheap one-degree-cooler move per rung, and circles the earliest rung where it was still easy to steer. Names stay off the wall. Printable poker cards.</description>
      <category>conflict</category>
    </item>
    <item>
      <title>The Delegation Map</title>
      <link>https://workshopskill.com/en/activities/the-delegation-map/</link>
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      <pubDate>Fri, 09 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 25-minute, 4–10 person leadership tool that lays out everything a leader still personally owns, sorts it into Only me · Coach someone · Anyone can run, and circles the one highest-leverage hand-off for this week — with a named owner, the support they get, and a review date. Printable poker cards.</description>
      <category>leadership</category>
    </item>
    <item>
      <title>The Reliability Ledger</title>
      <link>https://workshopskill.com/en/activities/the-reliability-ledger/</link>
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      <pubDate>Fri, 09 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 25-minute, 4–10 person trust tool that treats trust as a record of kept promises. Each person writes two commitments (I'll reliably…) and one need (I quietly need…); the group surfaces one broken-but-unspoken expectation and commits one repair with an owner and a check-in date. Printable poker cards.</description>
      <category>trust</category>
    </item>
    <item>
      <title>The Premortem</title>
      <link>https://workshopskill.com/en/activities/the-premortem/</link>
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      <pubDate>Fri, 09 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 25-minute, 4–12 person review that runs backwards from a future failure. The team assumes the project already failed, writes how, and turns polite-unsaid risks into root causes with early-warning signals and one preventive action with an owner and a by-when. Printable poker cards.</description>
      <category>reviews</category>
    </item>
    <item>
      <title>The Values Sort</title>
      <link>https://workshopskill.com/en/activities/the-values-sort/</link>
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      <pubDate>Fri, 09 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 20-minute, 1–8 person self-assessment that makes choosing values expensive. Sort a value-card deck into Core (a hard cap of five) / Important / Not mine, cut to five, then check one real recent decision against your five and close one gap. Printable poker cards.</description>
      <category>self-assessment</category>
    </item>
    <item>
      <title>The Trust Timeline</title>
      <link>https://workshopskill.com/en/activities/the-trust-timeline/</link>
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      <pubDate>Fri, 09 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 25-minute, 4–10 person trust tool. A team lays its shared history on a line — the moments trust grew, broke, and got repaired — reads the pattern of what breaks and rebuilds trust here, and picks one live break to repair with an owner and a check-in date. Printable poker cards.</description>
      <category>trust</category>
    </item>
    <item>
      <title>The Not-Anymore List</title>
      <link>https://workshopskill.com/en/activities/the-not-anymore-list/</link>
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      <pubDate>Fri, 09 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 25-minute, 4–12 person review pointed at subtraction. Teams list their recurring work, run the "if we weren't already doing this, would we start it today?" test, and actually stop one thing — with a bring-back trigger, an owner, and a review date. Printable poker cards.</description>
      <category>reviews</category>
    </item>
    <item>
      <title>The Leader Checkup</title>
      <link>https://workshopskill.com/en/activities/the-leader-checkup/</link>
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      <pubDate>Fri, 09 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 25-minute, 3–10 person leadership tool that makes upward feedback safe enough to be true. The team names what's working, what quietly blocks them, and one ask; the leader listens without defending, then commits to one change with a follow-up date. Printable poker cards.</description>
      <category>leadership</category>
    </item>
    <item>
      <title>The Energy Audit</title>
      <link>https://workshopskill.com/en/activities/the-energy-audit/</link>
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      <pubDate>Sat, 10 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 15-minute, solo-or-pair self-assessment of where your energy actually goes. List the recurring things you do, mark each + (gives) / − (drains) / = (neutral), name the drain you keep choosing and the plus you keep skipping, and commit one dated swap. Printable poker cards.</description>
      <category>self-assessment</category>
    </item>
    <item>
      <title>The Third Story</title>
      <link>https://workshopskill.com/en/activities/the-third-story/</link>
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      <pubDate>Sat, 10 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 25-minute, 4–10 person conflict tool. Two sides at odds each tell, in the third person, the story a neutral observer would tell about the clash — what a camera would see, not who's right — then name the need under each position and commit one move that serves a shared need. Printable poker cards.</description>
      <category>conflict</category>
    </item>
    <item>
      <title>The Decision Rights Map</title>
      <link>https://workshopskill.com/en/activities/the-decision-rights-map/</link>
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      <pubDate>Sat, 10 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 25-minute, 4–10 person leadership tool that makes decision ownership explicit. Lay out the decisions a team actually makes and, for each, name exactly one decider, who's consulted before, and who's informed after — then reassign the ones where the pen is in the wrong hand. Printable poker cards.</description>
      <category>leadership</category>
    </item>
    <item>
      <title>The Turning Point</title>
      <link>https://workshopskill.com/en/activities/the-turning-point/</link>
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      <pubDate>Sat, 10 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 25-minute, 4–12 person review that rebuilds a project's timeline from start to now, marks the dated moments it turned up or down, names the decision or habit behind each turn, and commits to keep one good-turn habit and kill one bad-turn habit. Printable poker cards.</description>
      <category>reviews</category>
    </item>
    <item>
      <title>The Feedback Digest</title>
      <link>https://workshopskill.com/en/activities/the-feedback-digest/</link>
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      <pubDate>Sat, 10 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 20-minute, 1–2 person self-assessment that treats feedback as evidence. Collect the feedback you've actually received, sort it into Already knew / Surprised me / I'll dismiss, read the surprised pile as your blindspot, then write one honest sentence and one action that follows from the surprise. Printable poker cards.</description>
      <category>self-assessment</category>
    </item>
    <item>
      <title>The Safety Check</title>
      <link>https://workshopskill.com/en/activities/the-safety-check/</link>
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      <pubDate>Sat, 10 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 20-minute, 4–12 person trust tool that measures psychological safety in four questions. Everyone privately rates ask-a-dumb-question / admit-a-mistake / disagree / take-a-risk, the team reveals the four bars, circles the lowest one, and commits to one concrete behavior that raises it — with a re-check date. Printable poker cards.</description>
      <category>trust</category>
    </item>
    <item>
      <title>Roleswap Argument</title>
      <link>https://workshopskill.com/en/activities/roleswap-argument/</link>
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      <pubDate>Sat, 10 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 20-minute, 6–16 person conflict exercise. Take a real disagreement in the room, then each side argues the OTHER position honestly — steel-man it, land one true thing in it, and name the shared need both are really serving, before returning to its own side, updated. Printable role cards.</description>
      <category>conflict</category>
    </item>
    <item>
      <title>Rotate the Lead</title>
      <link>https://workshopskill.com/en/activities/rotate-the-lead/</link>
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      <pubDate>Sat, 10 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 25-minute, 8–16 person leadership exercise. Give the team a real small task, then rotate the lead every ~4 minutes — each handover restates the goal, what's done, and the next move before directing, and each lead makes one visible, owned call. Printable poker cards.</description>
      <category>leadership</category>
    </item>
    <item>
      <title>Mad · Sad · Glad</title>
      <link>https://workshopskill.com/en/activities/mad-sad-glad/</link>
      <guid isPermaLink="true">https://workshopskill.com/en/activities/mad-sad-glad/</guid>
      <pubDate>Sat, 10 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 20-minute, 6–20 person retrospective. Everyone writes what the last cycle made them mad, sad, and glad, the team clusters and dot-votes what resonates, and lands one concrete, owned action per colour with a revisit date. Printable cards.</description>
      <category>reviews</category>
    </item>
    <item>
      <title>Skill Radar</title>
      <link>https://workshopskill.com/en/activities/skill-radar/</link>
      <guid isPermaLink="true">https://workshopskill.com/en/activities/skill-radar/</guid>
      <pubDate>Sat, 10 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 20-minute, 6–16 person self-assessment. Each person plots their capability across five or six role-specific axes as a radar chart, overlays the shape the role needs, and targets the one short spoke with a single action and a re-plot date. Printable poker cards.</description>
      <category>self-assessment</category>
    </item>
    <item>
      <title>Step In If…</title>
      <link>https://workshopskill.com/en/activities/step-in-if/</link>
      <guid isPermaLink="true">https://workshopskill.com/en/activities/step-in-if/</guid>
      <pubDate>Sat, 10 Oct 2026 09:00:00 +0000</pubDate>
      <description>A 15-minute, 8–20 person trust and belonging exercise. The group stands in a circle; read-aloud "Step in if…" statements, and anyone they're true for steps to the centre, sees who's standing with them, and steps back — no explanation, no names attached. Printable cards.</description>
      <category>trust</category>
    </item>
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