# Storyboard the Journey — Debrief

> The map isn't for admiring — it's so everyone argues about the same valley instead of their own box.
> Use with `storyboard-the-journey-guide.md`. The name-the-move close at minute 23 is the compressed version; this sheet is the full one.

## How to run this debrief

- Keep the whole strip **on the wall** and stand beside it — you are debriefing the shape of the line, not one panel at a time.
- Read the dips as seams between boxes, not anyone's failure; that's what keeps the room arguing about the valley, not each other.
- Land each circled dip with a name and a first move — a map with no owners is just a nice drawing.

## Read the wall

1. **Where the line dips hardest.** That's the experience's real problem, often sitting in the seam between two teams who each think their part is fine.
2. **Where hopes pile up.** Several hopes at one moment is a strong, cheap design move waiting there.
3. **The highs people are about to break.** If an upcoming change would sand down a high, name it now — some dips are worth protecting.

## The six debrief questions

**1. The deepest valley.**
"Which dip surprised the most people — and why hadn't anyone owned it?"
→ Targets: the shared blind spot the map exists to surface.

**2. The seam.**
"Whose box sits around the worst valley, and can they see it from here?"
→ Targets: the handoff gap — the dip lives between teams, not inside one.

**3. The hope cluster.**
"If you could only act on one hope cluster, which would move the whole journey most?"
→ Targets: leverage — the cheap move that lifts the line, not the expensive one that polishes a high.

**4. The protected high.**
"What stays on the map as sacred — the high you'd protect even while fixing the dip?"
→ Targets: the guardrail — what not to optimise away in the name of improvement.

**5. The shape shift.**
"How did the line change your read of the journey compared to the list of steps alone?"
→ Targets: meta-awareness of what the visual shape reveals that a flat list hides.

**6. The next map.**
"Whose journey deserves this same strip treatment next — and when will you draw it?"
→ Targets: transfer — scheduling the habit instead of ending the exercise.

## Failure modes of the debrief

| Failure mode | Why it happens | The rescue |
|---|---|---|
| Everyone defends their own panel | The map got read as a scorecard | Read the dips as seams between boxes, not failures of a person. |
| It turns into a backlog dump | The map wants immediate tickets | Name two or three moves with owners; park the rest against the map. |
| The protected highs get lost | Only problems get airtime | Say each high aloud and mark what would break it. |
