# One-Minute Meetup — Debrief

> Sixty seconds, three strangers-turned-matches. The point is not the answers — it is that the room stopped making small talk on purpose.
> Use with `one-minute-meetup-guide.md`. The bridge line at minute 14 is the compressed version; this sheet is the full one.

## How to run this debrief

- Ask **to what was found, not to who said it.** The match is the object on the table; the pair are just the ones who found it.
- Keep the tally cards out. Boxes that stayed empty are as telling as boxes that got ticked — that is where the room stayed polite.
- Close on one thing each person will now do with someone here. A gallery that ends at "nice" changed nothing.

## Read the tally cards

1. **Who filled all three boxes.** The pairs that found a real match each round didn't have more in common — they had less small talk.
2. **The surprising ones.** The matches that got a laugh in the gallery are the ones where the room assumed wrongly. Name those assumptions.
3. **Round 3 hits.** How many found something that changes how they'd work together? That is the return on fifteen minutes.

## The four debrief questions

- What did you learn about someone you had already met? Say the one that surprised you.
- What did the one-minute squeeze get you past that an open mingling never does?
- Which assumption about a colleague did today's gallery quietly correct?
- What is one thing you'd normally never ask, that you now will?

## Failure modes of the debrief

| Failure mode | Why it happens | The rescue |
|---|---|---|
| It stays a party game | The matches are funny | Bridge to the assumption the room held — and where it still costs you. |
| The gallery runs long | People retell whole conversations | One line each: the surprising match, nothing else. |
| Nothing carries back | Debrief stops at "nice" | Close on one question you'll now actually ask someone here. |
